Games guide, 1985

Mr Frosty and the Killer Penguins

My first published game at 17 - wrote it in a freezing Manchester bedroom, made less than £100

Words: David Broadhurst, programmer.

Mr Frosty and the Killer Penguins box art
2Games guide, Broadhurst

Fact file

Year
1985
Role
Programmer
Platforms
c64
Status
Released

Watch on YouTubeCredits on MobyGames

This is where it all started for me. 1985, seventeen years old, writing games in a freezing bedroom in Manchester. The paraffin heater barely kept the frost off the windows, so I'd wrap myself in a sleeping bag whilst hunched over the Commodore 64.

Learning the Hard Way

I spent months poring through the C64 manual, converting hex 6502 machine instructions into assembly code. No internet to look things up. No Stack Overflow. Just the manual, trial and error, and stubborn determination. Looking back, it was probably the best education I could have had.

Getting Published

Scorpio Games was a small games shop in Manchester with a hidden back office where they published titles from local programmers. They took a chance on Mr Frosty, and I'll always be grateful for that. The game wasn't going to win any awards, but seeing it on a shelf in an actual shop was surreal.

The Reality Check

My grand goal was to earn enough to buy a C64 hard drive. In the end, I made less than £100. But here's the thing – that didn't matter as much as I thought it would. The real value was in learning how to actually finish something and get it out the door. Making any money at all felt like a bonus.

Four decades later, I'm still writing code. The technology's changed beyond recognition, but the fundamentals haven't: understand the problem, work through it methodically, and don't give up when it gets difficult.

3Games guide, Broadhurst
Mr Frosty and the Killer Penguins

On video

4Games guide, Broadhurst
Mr Frosty and the Killer Penguins

Pictures

c64, 1985.

5Games guide, Broadhurst
Next

More from the games guide

Games guideBack to the cover

6Games guide, Broadhurst