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Games

From the Commodore 64 to PlayStation 3—forty years of games

Darksiders 2

Darksiders 2

A GM-level role at Vigil Games that unexpectedly planted the seeds of a career change

Homefront

Homefront

Development Director role on a first-person shooter with a unique premise and a dedicated team

50CENT Bulletproof

50CENT Bulletproof

A story-driven action game with hip-hop's biggest star that pushed our team to its limits

Fight Club

Fight Club

Starting my own company and learning hard lessons about fighting games

Knockout Kings 2002

Knockout Kings 2002

When success attracts corporate attention - the final BlackOps boxing game

Knockout Kings 2001

Knockout Kings 2001

Making the jump to PlayStation 2 with Japanese docs and EA corporate processes

Knockout Kings 2000

Knockout Kings 2000

Lead Programmer role on an N64 boxing game that taught me the value of small, empowered teams

FIFA 99

FIFA 99

The game I started but didn't finish, as opportunity knocked from across the Pacific

World Cup 98

World Cup 98

Leading the Nintendo 64 port of EA's World Cup 98 as a veteran programmer

Bubble Bobble Playstation 1

Bubble Bobble Playstation 1

Bringing Bubble Bobble to next-gen consoles with actual arcade specs

Daffy Duck In Hollywood

Daffy Duck In Hollywood

Platform game featuring sophisticated sprite compression on Sega Genesis

Judge Dredd

Judge Dredd

Sega Genesis platform game based on the Stallone film, developed with Probe Software

Overdrive

Overdrive

An Amiga racing game pushing technical boundaries with 8-way scrolling and multiplayer

Assassin

Assassin

Amiga action game published by Team 17, featuring 8-way scrolling and inspired by arcade classic Strider

Dojo Dan

Dojo Dan

A martial arts platform game that launched Psyonic Systems and taught hard lessons about working with publishers

Sly Spy Secret Agent

Sly Spy Secret Agent

Arcade conversion that taught me image swizzling and expanded my role into managing multiple platforms

Ghouls 'N Ghosts

Ghouls 'N Ghosts

Converting Capcom's brutally difficult arcade classic to home computers

Bionic Commando

Bionic Commando

Porting Capcom's arcade hit with 8-way scrolling and an extendable arm to home computers

L.E.D. Storm

L.E.D. Storm

Fast-paced arcade conversion that taught me the art of smooth scrolling

Bubble Bobble

Bubble Bobble

First professional game project at Software Creations - arcade conversion, suspicious interview incidents, and a Christmas Day bonus

Metranaut

Metranaut

My third and best C64 game with custom level editor - finally found a publisher who actually paid on time

C5 Clive

C5 Clive

Converted this Spectrum game to C64 with no source code - learned reverse engineering and how to chase royalty payments

Mr Frosty and the Killer Penguins

Mr Frosty and the Killer Penguins

My first published game at 17 - wrote it in a freezing Manchester bedroom, made less than £100