BROADHURST

David Broadhurst, engineering leader. Games, apps and VR since 1985.Issue 41, November 2026

Engineering leader with 40+ years building teams and software.Gaming, VR and cloud. Most recently head of engineering at SimX.

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Issue 41

Contents

In this issue

  1. 3Hello and welcomeWho writes this, and what he does.
  2. 4I got fed up and built my own VR cinemaThe story behind Reel Room.
  3. 6The games guideTwenty-three games, 1985 to 2012.
  4. 7AppsFlutter apps and VR training.
  5. 8Write inWork, questions, or just hello.

Sections, each its own page

2Broadhurst, November 2026
Hello

Hello and welcome

David Broadhurst at his desk

I've spent over 40 years building software and growing teams, from Commodore 64 tapes to studios of 150 developers at THQ, and on to VR medical training at SimX.

This is where I write it all down: every game and app, the stories behind them, and what I'm building next.

Career at a glance

SimX
Head of engineering, team of 15
ZOIC LABS
Director of engineering
THQ
Director of development, 150+
EA Tiburon
Senior development director
Genuine Games
Co-founder and CTO, 70+
BlackOps
CTO, Knockout Kings series
3Broadhurst, November 2026
A Reel Room theatre: a sofa facing a huge screen in a dark roomFeature

I got fed up and built my own VR cinema

Words: David Broadhurst, August 2026

4Broadhurst, November 2026

Nothing out there let me watch my own films in VR without either wrecking the quality or demanding a config file. So I stopped looking and started building.

Most of the software I've written over forty years was for somebody else. This one is different. Reel Room exists because I wanted it on a Tuesday night and nobody had made it.

Easy to set up, and no compromise on the output.

I tried the existing VR media players for months. Every time I hit one of two walls: the picture got worse on the way through, or getting it right meant config files and command line flags.

When it works, nothing happens. The film just plays, in 3D, correctly, and you don't think about it.

Reel Room in use
Reel Room, coming to Steam.
5Broadhurst, November 2026
Buyer's guide

The games guide

Twenty-three games, from a cassette in 1985 to a 150-person studio in 2012. Every box opens its own page, with the story, screenshots and press.

6Broadhurst, November 2026
Apps and VR

Apps

After the games: Flutter apps and VR training.

7Broadhurst, November 2026

Write in

Work, a question about a game, or just hello.

I reply to every letter. If you're hiring for engineering leadership in games, VR or cloud, I'd like to hear about it.

Broadhurst is written, coded and designed by David Broadhurst in Orlando, Florida. Set in Anybody and Source Serif 4.